Thursday, October 22, 2009
Online Privacy is an Oxymoron
google AdSense Account Disabled
"Because we have a need to protect our proprietary detection system, we're unable to provide our publishers with any information about their account activity, including any web pages, users, or third-party services that may have been involved.
As you may know, Google treats invalid click activity very seriously, analyzing all clicks and impressions to determine whether they fit a pattern of use that may artificially drive up an advertiser's costs or a publisher's earnings. If we determine that an AdSense account may pose a risk to our AdWords advertisers, we may disable that account to protect our advertisers' interests.
Lastly, please note that as outlined in our Terms and Conditions, Google will use its sole discretion when determining instances of invalid click activity."
So, we really have no idea why our account was disabled. If any of our readers have been randomly or blindly clicking on advertisements, you have not helped us. In fact, you may have shut down what might have been a great source of passive income for our blogs.
We have petitioned google to reinstate our account. If that happens, I encourage you all to only click on advertisements which are of interest to you. Don't be afraid to click on advertisements, that is why they are there - but please refrain from just clicking because you know it is generating revenue for us.
I don't usually cross-post between these blogs - but I will put this message on all of the blogs.
Thank you for your understanding and cooperation.
Sensei Metajunkie
Sunday, October 18, 2009
facebook: Cafe World game
For those of you who didn't party with me in their youth, Greasy Tony's was a favorite after-hours Cafe that specialized in very greasy cheese steaks. It, unfortunately was torn down to make room for the expansion of Rutgers Hospital in New Brunswick, New Jersey.
If you can imagine rats leaving a sinking ship, and then replace the rats with drunken youngsters falling out of bars with a serious need for pizza, fries, and greasy cheese steaks, all descending upon this little cafe that stayed open for exactly that rush of business - you have a picture of what you might aim to achieve in Cafe World.
A game which seemed terribly simple at first has become rather addicting. As you successfully feed the never ending flow of people into your cafe, the popularity of your cafe increases. As the popularity increases, more people flow through your doors for a bite to eat. If you don't have an open table for them, they wait for a brief moment, but then leave. Of course, they leave disgusted, and your popularity drops slightly. Similarly, if you get them seated, but then not served in a timely fashion, they leave and detract from your popularity.
One nice feature of the game is that, after you have played it for a while, you can (it would seem) determine how hands-on your gameplay is going to be. For example: If you are cooking burgers, they are done cooking in five minutes. You need to be in the game five minutes after you start cooking them, to serve them. If you aren't, after a short while your food will spoil and need to be thrown away. Alternately, however, you could cook up a dish that takes fifteen minutes to complete, or an hour, four hours, or even a day or more. If one wanted to be involved in such a game, but minimally, these dishes which take longer to cook would be the way to go.
In addition to the compulsive adult (yours truly included), this game should appeal to younger people as well. In fact, with some prodding, a young person could easily learn a thing or two about running a business from this game. They would at least have an opportunity to look at profit margins between purchasing the materials needed to make a dish and the amount the end product sells for. I suggest some prodding though, one could easily just click their way through this game without ever giving it any thought.
For me, I find this game exactly the kind of distraction I need (or not) while I'm mining kernite asteroids in Eve-Online. I have several tabs open on facebook while I'm writing this post, and I can hear the "cha-ching" of my onion soup sales going through the roof right now. A cow just moo'd from my FarmVille tab... but we'll have to save that one for another post.
Saturday, October 17, 2009
Facebook Game: Cafe' World vs. other MMO crafting systems
Friday, October 16, 2009
Facebook Games: Mafia Wars, Pirates, etc.
These games are without a doubt Massively Multiplayer Online Roleplaying Games (MMORPGs), but can we consider these games virtual realities? It seems most of the action takes place within the user's imagination, rather than in rich 3D virtual environments. But does a virtual reality require fancy graphics?
Would you consider the old MUDs (Multi User Dungeons) virtual realities? They too were certainly massively multiplayer online roleplaying games, but all of the action happened via text describing the scenes, events, and interactions.
These Facebook games, like Mafia Wars, are menu driven games which contain some static graphical content to enhance the text which drives the game. So, from that point of view, it would seem that they are slightly enhanced versions of the MUDs of my youth. However, one thing that the MUDs have over these Facebook RPGs is that the MUDs had a virtual environment which could be explored. For example, you could "GO NORTH" and receive text describing a new area of the virtual world. You could then "GO SOUTH" and return to the area you started in.
Conversely, it seems, at least from my limited experience with Mafia Wars and Pirates, that there is no "map" of their world. The virtual world of Mafia Wars and Pirates is devoid of static locations. The entire game world is made up of character development (including the acquisition of money and loot) and events (i.e. missions and mile-stones).
In a world where too many people have been raised on a diet of "gimme more" and "gimme it quick", these games may owe their seemingly addictive nature to a quick action fix and fast rewards of money and status. I'll give them some more time before passing final judgement on them - but right now, I'm having a hard time justifying how such a game could keep me from the much more wild adventures of mining in Eve-Online. :p
Thursday, October 15, 2009
Announcement: City of Heroes: Halloween Event 2009!
Welcome to the Silicon Worlds Blog
- Aion
- Eve-Online
- Dust 514 (when it is released)
- Star Wars Galaxies
- EverQuest II
- World of Warcraft
- Vanguard
- City of Villains
- Guild Wars (and the much anticipated Guild Wars 2)